![]() Civil War: In the post-war era, Sanghelios in particular has suffered badly from this its population has dropped from over 8 billion to less than 4 billion, with much of the loss due to mass migration to other worlds (particularly Sanghelios's two moons).The problem is that they tend to focus more on their martial culture more than peaceful endeavours. Brilliant, but Lazy: As noted in Genius Bruiser, they are stronger than humans and arguably smarter, having achieved FTL travel long before humanity did.Additionally, maroon armor seems to be worn by the very highest ranks, if the Zealots of Reach and the 343 games are any indication. In particular, it's stated in an artbook that field/fleet commanders generally wear gold armor namely, the Zealots in the first two games and the Generals in Halo: Reach. Bling of War: In the later games, Elite armor becomes increasingly elaborate as they advance in rank.The Elites in Halo: Reach are fond of wrist-mounted energy daggers.These are normally seen on upper-ranked Elites, like Special Operations, and Zealots. The Type-1 Energy Weapon/Sword is this, effectively being an over-sized katar.According to an audio file you can find in Halo 5, they also have two hearts. Their dangling mandibles also bring to mind how an Elite is supposed to chew and eat food, along with their exposed esophagus making drowning especially easy. The former gives them a heavy walk and actually makes things like ladders incredibly difficult to climb (something that Brute Chieftain Maccabeus deliberately installed on his own ship to screw with any visiting Elites as an ironic revenge for them severely downgrading his ship). Bizarre Alien Biology: Elites have two distinct traits to their species - their digitigrade knees and their teeth-lined mandibles.Big Fancy Castle: Elite clans live in keeps, which function as both fortresses and assembly houses for the clans.Best Her to Bed Her: Sangheili history is full of orphaned kaidon daughters who fought back against powerful suitors seeking to gain their inheritances, with some holding out for years or even decades.Each game tends to have some fun with their battle cries too. Killing every squad member save for the last Elite or drawing their blood after popping their shield is enough to make them shout vengeance in the air and then charge the player for a beat down. The Berserker: Not nearly to the extent of Brutes, but like them the Elites have something of a short fuse to their temper and can easily go from graceful dodging and tactical nuance to overwhelming rage.Badass Army: More than any other in the Covenant.Authority Equals Asskicking: Because you need to be a powerful warrior to advance in the military, you can bet that higher ranking Elites are significantly more dangerous.Asskicking Leads to Leadership: The Elite hierarchy is based on who's a better warrior.They're more durable in Combat Evolved, Reach, and Infinite, even without their shields, though not nearly as tough as a Brute (in Reach and Infinite Elites without shields have about half as much health as a Brute). They are somewhat resistant to plasma weapons, though. Armored But Frail: In Halo 2, Halo 3, and Halo 4, they're surprisingly squishy once their energy shields are gone, being able to survive no more damage than a Grunt. ![]() ![]() By the end of the war, there's also understandably not much love for the Prophets or Flood. Arch-Enemy: The humans and the Brutes are their main ones, depending on the faction and/or individual.The overcharged plasma bolt will instantly sap their shield and leave them vulnerable to die instantly to a headshot, or at least let the player riddle their now exposed body with bullets. ![]()
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